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A true sign of a great sequel is its ability to understand what made the previous game so special. You can activate these special attacks by holding the attack button down, charging the weapon in hand, and letting you unleash your special ability. And Moss Book II certainly evolves on that front, with each weapon having different special abilities that you'll need to utilize as you platform your way throughout the game, allowing for greater versatility and more intricate puzzles. If you've played Moss before, you'll quickly remember that to solve puzzles you really had to use your imagination. Thankfully, developer Polyarc hasn't really confined the weapons to only work for certain situations, allowing for much-needed flexibility in this satisfying sequel. The sword acts as the perfect median between all three providing a mix of both brute force and speed. The chakram, on the other hand, provides Quill with a ton of agility at the cost of low damage. The hammer deals the greatest amount of damage but is also slow. Instead of just the sword, you are met with two new weapons, each having their own special ability. If you've played the original Moss, you'll feel right at home here. This brings us right to the gameplay, generally speaking, the game remains relatively similar in terms of overall pacing. With a focus on environmental storytelling, puzzle solving, epic voice acting, and a fairy tale setting, controlling Quill is now more fun than ever before. The gameplay of Moss Book II and the first game is what truly set itself apart from other VR games.
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